Introduces a new photon-based training method for Neural Radiance Caching, reducing FLIP error by up to two-thirds in caustic scenes with only a ~2 ms frame-time overhead. A continuation of my Bachelor's thesis, presented at I3D 2026.
Computer Graphics Lab, part of my B.Sc. in Computer Science.
Implemented the discrete stochastic microfacet model from "Real-Time Rendering of Glinty Appearances Using Distributed Binomial Laws on Anisotropic Grids" by Thomas Deliot and Laurent Belcour